One of the other areas commonly addressed games is resource management, a staple of the Turn-based and Real Time Strategy genres. Popular games such as Starcraft, the Age of Empires series, Civilization and the Caesar franchise all require one to balance the needs of a growing civilization with limited resources, which may be money, food, wood, gold, or something more exotic, like vespene gas.
What does one gather more of? What units does one build? Does one prioritize military or economy in spending? Does one go for rapid growth, or keep something in reserve for a rainy day?
StarCraft: the Resource Management Serious Game – with Aliens!
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